Witch Hunters Special Rules
Hooded Hunters
At the start of each of your turns (not opponent’s), any two members of your warband with the ‘Hooded Hunter’ rule
may exchange places on the tabletop.
* Neither warrior may be engaged in Close Combat for this to occur.
* Only one such exchange can be made per turn.
* Cannot involve warriors that are out of action or have not been deployed yet.
* Cannot involve warriors that are knocked down, fleeing or stunned.
Witch Hunters Special Equipment
Brazier Iron 5gc rare 5+
Same as Club but attacks are Flaming.
Wielder cannot hide.
Great Brazier Iron 10gc rare 5+
Same as Great Club but attacks are Flaming.
Wielder cannot hide.
Sigmarite Relic 10gc rare 8+
Wearer has a 6+ ward save against the effects of hostile spells. (Not Prayers.)
Sigmarite Hammer 10gc rare 10+
Same as Club but with additional +1 to critical wounds vs. Undead, Ghouls, Mutants and Daemons.
Sigmarite Great Hammer 20gc rare 10+
Same as Great Club but with additional +1 Strength vs. Undead, Ghouls, Mutants and Daemons.
Witch Hunters Special Skills
Absolute Faith
4+ ward save vs. enemy spells. Not Prayers.
Fanatical
Immune to Fear and All Alone.
Utter Determination
Warrior may fight back in Close Combat even while knocked down. Always strikes last while knocked down.
No Retreat – No Surrender!
Rout Threshold increased to 5 as long as this warrior is still on the tabletop.
Righteous Fury (Witch Hunters)
Warrior hates all members of Skaven, Possessed, and Undead warbands. (NOT Hired Swords in those warbands.)
Warrior also hates Wizards, if he did not do so already.
Warband List
1 Witch Hunter Captain 60gc
Combat [V]; Shooting [V]; Academic [V]; Strength [V]; Speed [V]; Special [V]
Starting XP: 20
Race: Human
M4 WS4 BS4 S3 T3 W1 I4 A1 Ld8
Hates Wizards
Hooded Hunter
0-1 Warrior Priest 35gc
Starting XP: 8
Race: Human
Combat [V]; Shooting [-]; Academic [V]; Strength [V]; Speed [-]; Special [V]
M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7
Priest: Starts with 1 Spell.
0-3 Witch Hunters 27gc
Combat [V]; Shooting [V]; Academic [V]; Strength [-]; Speed [V]; Special [V]
Starting XP: 8
Race: Human
4 3 3 3 3 1 4 1 7
Hates Wizards
Hooded Hunter
Zealots 15gc
Starting XP: 0
Race: Human
M4 WS2 BS2 S3 T3 W1 I3 A1 Ld6
Hates Wizards
0-5 Flagellants 30gc
M4 WS2 BS2 S3 T3 W1 I3 A2 Ld6
Immune to Fear and All Alone
0-5 Warhounds 30gc
M6 WS4 BS- S4 T3 W1 I4 A1 Ld5
Animals (Cannot Climb, Cannot Hide, Flee 3D6”, Cannot use the Leader’s Ld, Cannot Capture Scenario Objectives, Fight Unarmed, No Promotion.)
0-5 Cloaked Brothers 27gc
Starting XP: 8
Race: Human
M4 WS3 BS3 S3 T3 W1 I4 A1 Ld7
Hooded Hunters
Weapons Lists
Witch Hunter Captain, Witch Hunter, Cloaked Brother Weapons List
Hand Weapon (Dagger/ Club/ Axe/ Sword)
Brazier Iron
Great Weapon (Club/ Axe/ Sword)
Great Brazier Iron
Pistol
Crossbow Pistol
Crossbow
Light Armour
Heavy Armour
Buckler
Helmet
(NB: No Shield.)
Warrior Priest Weapons List
Hand Weapon (Club)
Sigmarite Hammer
Brazier Iron
Great Weapon (Club)
Great Brazier Iron
Sigmarite Great Hammer
Sling
Light Armour
Heavy Armour
Shield
Helmet
Flagellant Weapons List
Great Weapon (Club)
Great Brazier Iron
Sigmarite Great Hammer
Flail
Sling
(No Armour Options)
Zealot Weapons List
Hand Weapon (Dagger/ Club/ Axe/ Sword)
Brazier Iron
Great Weapon (Club/ Axe/ Sword)
Great Brazier Iron
Spear
Short Bow
Bow
Light Armour
Shield
Helmet