Mini Campaign Battle Report 1 of 6

by Asp & l00


This campaign uses version 7.3 of the Coreheim Rules.


Asp's Eshin Warband:
The Stranglepaws

Heroes

Assassin, Steiss
Sword, Weeping Blade, Warplock Pistol
132 gc

Sorcerer, Ixxit
Club, Sword
47 gc

Night Runner, Stilifink
Fighting Claw, Fighting Claw
40 gc

Night Runner, Lixx't
Sword, Sword, Sling
39 gc

Night Runner, Crysst
Sword, Sling
32 gc

Henchmen

2 Clanrats
Clubs, Slings
60 gc

2 Clanrats
Axes, Slings
60 gc

2 Clanrats
Clubs
50 gc

4 Giant Rats
40 gc


Heroes cost: 290 gc
Henchmen cost: 210 gc
Total cost: 500 gc
Number of models: 15

 

The Stranglepaws: Heroes

 

The Stranglepaws: Henchmen


l00s Witch Hunter Warband:
Panzer Division IV

Heroes

Inquisitor, Hermann
Sword, Pistol, Pistol
107gc

Priest, Bruno
Club, Club
45 gc

Witch Hunter, Heinrich
Crossbow, Sword, Shield
69 gc

Witch Hunter, Normann
Crossbow, Sword, Shield
69 gc

Witch Hunter, Dieter
Sword, Club, Pistol
62 gc

Henchmen

1 Zealot
Axe
25 gc

1 Flagellant
Flail
40gc

4 Wardogs
80 gc


Heroes cost: 352 gc
Henchmen cost: 145 gc
Total cost: 497 gc
Number of models: 11


We roll for spells/prayers. We each roll a 3.
l00 gains Fireball/Soulfire.
Asp gains Weakness/Death Glyph.


l00 Turn 2

l00 shoots two crossbow shots a Asp's Giant Rat.
Witch Hunters have BS4, needing 3+ to hit.
With a -1 Cover Modifier that makes 4+ to hit.
Crossbow S4 vs. Giant Rat T3 = 3+ to wound.
The first Witch Hunter hits, wounds and rolls a 1 for Injury.
The Giant Rat is Knocked Down.
The second Witch Hunter misses his shot.



Asp Turn 3

Asp climbs. All climb tests suceed.
One Night Runner and one Clanrat shoots at l00s Wardog.
BS4 and moving needs 5+ to hit.
Both fail.

l00 Turn 3

l00 moves the warband forward.
Two Crossbowmen shoot at a Night Runner, needing 4+ to hit.
Both miss.

Asp Turn 4

Asp moves halfway forward and prepares for a Sling fest.
Night Runner and Clanrat Sling a Wardog. 4+ to hit.
Clanrat misses.
Night Runner critical hits and rolls a 6 to wound.
The two Injury rolls come up as 1 and 6.
The Wardog is out of action.
Asp fires four more Slings.
Three misses and another Wardog stunned.

l00 Turn 4

l00 charges with two Wardogs.
l00 casts Fireball on three Giant Rats (and her own Wardog).
1 unaffected, 1 knocked down, 1 stunned. The Wardog escapes unharmed.
Two Crossbowmen fire at the knocked down Giant Rat, taking it out of action.

Asp Turn 5

Asp declares a lot of charges, all successful.
Asp's leader charges around a corner, takes an Initiative test. Passes.
Sorcerer casts Weakness on the Wardog.
A host of Sling shots manages to take the Zealot out of action.
Close combat manages to take two Wardogs out of action. With heroes stunning them and Giant Rats finishing them off.

l00 Turn 5
Having lost four warriors, l00 routs like a girl.

Exploration
Aps rolls 5+1 dice, turning up 14 = 3 Wyrdstone Shards
l00 rolls 5 dice, turning up 16 = 3 Wyrdstone Shards

Post-game Injuries
Asp's Giant Rat survives.
l00 looses a Wardog. (Zealot and two other Dogs survive.)

Experience
Witch Hunter Heinrich gains +1 experience for shooting a Giant Rat with his Crossbow.
Night Runner Lixx't gains +1 experience for slinging a Wardog to death.
Assassin Steiss gains +1 experience for being the winning leader.

Heinrich gains an advance, rolling 2D6 rolling 12 = a skill. l00 chooses Crack Shot, so that Heinrich will ignore Cover.

Lixx't gains an advance, rolling 2D6 rolling 7 = WS/BS. Asp chooses +1 BS.

Trading
l00 sells all Wyrdstone for 60gc
Asp sells all Wyrdstone for 60gc

l00 buys back the Wardog, and another Flagellant.


Asp's Eshin Warband:
The Stranglepaws

Heroes

Assassin, Steiss
Sword, Weeping Blade, Warplock Pistol
132 gc

Sorcerer, Ixxit
Club, Sword
47 gc

Night Runner, Stilifink
Fighting Claw, Fighting Claw
40 gc

Night Runner, Lixx't
Sword, Sword, Sling
39 gc

Night Runner, Crysst
Sword, Sling
32 gc

Henchmen

2 Clanrats
Clubs, Slings
60 gc

2 Clanrats
Axes, Slings
60 gc

2 Clanrats
Clubs
50 gc

4 Giant Rats
40 gc


Battles: 1
Total gold: 60 gc
Number of models: 15


l00s Witch Hunter Warband:
Panzer Division IV

Heroes

Inquisitor, Hermann
Sword, Pistol, Pistol
21 xp

Priest, Bruno
Club, Club
7 xp

Witch Hunter, Heinrich
Crossbow, Sword, Shield
6 xp

Witch Hunter, Normann
Crossbow, Sword, Shield
5 xp

Witch Hunter, Dieter
Sword, Club, Pistol
5 xp

Henchmen

1 Zealot
Axe
1 xp

2 Flagellant
Flail
1 xp

4 Wardogs
80 gc


Battles: 1
Total gold: 3 gc
Number of models: 12

 

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