Warhammer: Old School Grey Magic

lore of shadow THE CROWN OF TAIDRON
Component: Iron Circlet
The Wizard unleashes 1-6 lightning bolts (1d12 halved) at 1 or more models within 3 spaces of the caster, each inflicting 3 dice of damage. Intervening creatures do not block line of sight.

BRIDGE OF SHADOWS
Component: Thunderbird Feather
A magical bridge can transport up to 5 models per turn to another previously explored location in the dungeon. Represent the bridge with the Sapphire Arch template. All models must be placed either in an area 3 by 3 or else 5 by 1 (Wizard’s choice) centered on the first model placed. The bridge lasts until the end of the next exploration turn.

STORMCALL
Component: Steel Rod
Every enemy model within 3 spaces of the Wizard takes 2 dice of damage from buffeting winds and flaring lightning. No line of sight is required.

THE DANCE OF DESPAIR
Component: Thunderbird Feather
Any one model within 24 spaces and line of sight twitches and tumbles erratically. Each turn, the model moves in a direction indicated by the Wizard, ignoring all death zones. Neither caster nor victim may take other actions while the Wizard maintains this spell.

RADIANCE OF PTOLOS
Component: Wyvern’s Claw
A single model within 36 spaces of the Wizard begins to glow, becoming so bright that it is impossible to look at; no one may shoot at the model. This spell ends if the model enters hand-to-hand combat.

STORMCALL
Component: Steel Rod
Every enemy model within 3 spaces of the Wizard takes 2 dice of damage from buffeting winds and flaring lightning. No line of sight is required.

THE DANCE OF DESPAIR
Component: Thunderbird Feather
Any one model within 24 spaces and line of sight twitches and tumbles erratically. Each turn, the model moves in a direction indicated by the Wizard, ignoring all death zones. Neither caster nor victim may take other actions while the Wizard maintains this spell.

RADIANCE OF PTOLOS
Component: Wyvern’s Claw
A single model within 36 spaces of the Wizard begins to glow, becoming so bright that it is impossible to look at; no one may shoot at the model. This spell ends if the model enters hand-to-hand combat.

THE PIT OF TARNUS
Component: Obsidian Shard
A dark pit opens within 24 spaces of the caster in line of sight, represented with the pool template. All models under the template must roll under their Speed or be entombed forever. Alternately, the pit may be left open, a portal to the next level. On a roll of 4 or less, there is only solid rock below the pit.

STRIKE OF THE SWORD
Component: Obsidian Shard
A great sword composed of magical energies slices through the stone walls of the chamber, opening a passage where once there was none. The Wizard player may place an open doorway in any wall of the section in which the Wizard stands. If this would lead to an unexplored part of the dungeon, on a roll of 4 or less there is only solid rock beyond the doorway. Otherwise, generate as normal.

THE HORN OF ANDAR
Component: Wyvern’s Claw
All allies within 36 spaces are immune to fear and treated as if they have Bravery scores of 12 until the next exploration turn.