**********SPECIAL RULES**********
The Will of Chaos
May re-roll failed All Alone tests (but not fear tests).
Cloven Hoofs
May re-roll failed Jump Down tests (but not climb down tests) .
Marks of Chaos
Any warrior in the warband with ‘The Will of Chaos’ may take one of the following skills whenever they gain a new skill. Each warrior can only have one mark:
– Mark of Khorne
4+ ward save vs. hostile spells.
– Mark of Nurgle
Causes Fear.
– Mark of Tzeench
If wizard: +1 to all spellcasting rolls (stacks with Sorcery skill)
If non-wizard: Re-roll up to 1 failed armour save in round of close combat.
– Mark of Slaanesh
Immune to fear and all alone.
**********SPECIAL EQUIPMENT**********
Chaos Throwing Axes 10gc
Range 6″ Strength 4
May run and Fire
Barbarian Fur Cloak 10gc
6+ armour save vs. Shooting attacks (not spells / prayers). May be combined with Light Armour. Prevents Wizards from Casting Spells.
**********EQUIPMENT LIST**********
ALL MARAUDERS
CLOSE
Dagger
Club / Axe / Sword
Great Weapon
Spear
Morning Star
Flail
SHOOTING
Chaos Throwing Axes
Javelins
Short Bow
ARMOUR
Light Armour
Barbarian Fur Cloak
Shield
UNGORS
CLOSE
Dagger
Club / Axe / Sword
Great Weapon
Spear
SHOOTING
Javelins
Short Bow
ARMOUR
Light Armour
Shield
**********HEROES**********
1 Marauder Chieftain
60gc
20 XP
Combat, Shooting, Academic, Strength Speed
4 4 4 4 3 1 4 1 8
Leader, The Will of Chaos
0-2 Marauder Braves
35gc
8 XP
Combat, Strength, Speed
4 4 3 3 3 1 4 1 7
The Will of Chaos
0-2 Marauder Youngbloods
15gc
0 XP
Combat, Strength, Speed
4 2 2 3 3 1 3 1 6
The Will of Chaos
OPTIONAL
May replace 1 Brave with:
0-1 Marauder Shaman
35gc
8 XP
4 3 3 3 3 1 3 1 7
The Will of Chaos
Wizard (Chaos Rituals): Starts with 1 spell.
**********HENCHMEN**********
Marauder Warriors
25gc
4 3 3 3 3 1 3 1 7
The Will of Chaos
0-3 Ungors
20gc
5 3 3 3 3 1 3 1 5
Cloven Hoofs
0-3 Chaos Hounds
20gc
6 4 – 4 3 1 4 1 6
The Will of Chaos