Mordheim Marauder Warband Rules

**********SPECIAL RULES**********

The Will of Chaos
May re-roll failed All Alone tests (but not fear tests).

Cloven Hoofs
May re-roll failed Jump Down tests (but not climb down tests) .

Marks of Chaos
Any warrior in the warband with ‘The Will of Chaos’ may take one of the following skills whenever they gain a new skill. Each warrior can only have one mark:

– Mark of Khorne
4+ ward save vs. hostile spells.

– Mark of Nurgle
Causes Fear.

– Mark of Tzeench
If wizard: +1 to all spellcasting rolls (stacks with Sorcery skill)
If non-wizard: Re-roll up to 1 failed armour save in round of close combat.

– Mark of Slaanesh
Immune to fear and all alone.

**********SPECIAL EQUIPMENT**********

Chaos Throwing Axes 10gc
Range 6″ Strength 4
May run and Fire

Barbarian Fur Cloak 10gc
6+ armour save vs. Shooting attacks (not spells / prayers). May be combined with Light Armour. Prevents Wizards from Casting Spells.

**********EQUIPMENT LIST**********

ALL MARAUDERS

CLOSE
Dagger
Club / Axe / Sword
Great Weapon
Spear
Morning Star
Flail

SHOOTING
Chaos Throwing Axes
Javelins
Short Bow

ARMOUR
Light Armour
Barbarian Fur Cloak
Shield

UNGORS

CLOSE
Dagger
Club / Axe / Sword
Great Weapon
Spear

SHOOTING
Javelins
Short Bow

ARMOUR
Light Armour
Shield

**********HEROES**********

1 Marauder Chieftain
60gc
20 XP
Combat, Shooting, Academic, Strength Speed
4 4 4 4 3 1 4 1 8
Leader, The Will of Chaos

0-2 Marauder Braves
35gc
8 XP
Combat, Strength, Speed
4 4 3 3 3 1 4 1 7
The Will of Chaos

0-2 Marauder Youngbloods
15gc
0 XP
Combat, Strength, Speed
4 2 2 3 3 1 3 1 6
The Will of Chaos

OPTIONAL

May replace 1 Brave with:

0-1 Marauder Shaman
35gc
8 XP
4 3 3 3 3 1 3 1 7
The Will of Chaos
Wizard (Chaos Rituals): Starts with 1 spell.

**********HENCHMEN**********

Marauder Warriors
25gc
4 3 3 3 3 1 3 1 7
The Will of Chaos

0-3 Ungors
20gc
5 3 3 3 3 1 3 1 5
Cloven Hoofs

0-3 Chaos Hounds
20gc
6 4 – 4 3 1 4 1 6
The Will of Chaos