Author Archives: Majken Hirche

Fejl i Længslen efter en dansk amigo

Benjamin Garne skriver i “Længslen efter en dansk amigo” (WA #30), at “den danske supermodel” har været “hyldet på forsiden af The Economist med henvisning til vores velfærdsmodel.” Men faktisk forholder The Economist sig overvejende kritisk til den danske velfærdsmodel, idet magasinet blandt andet noterer sig, at Danmarks offentlige forbrug er for højt, samt at den danske flexicurity-model lægger for meget vægt på social sikkerhed frem for at sikre fleksibiliteten i arbejdsmarkedet. The Economist roste desuden flere af de nedskæringer, som har fundet sted på velfærdsområdet, navnlig hævet pensionsalder, fremskyndet afvikling af efterlønnen og den reducerede dagpengeperiode. Endelig kritiserede The Economist de høje danske overførselsindkomster for at gøre det mindre attraktivt at tage et arbejde. At påstå, at den pågældende “special report” fra The Economist udgjorde en hyldest til vor velfærdsmodel, er derfor at tegne et misvisende billede af The Economists syn på sagen.

How to Start Mordheim

How to get started with Mordheim in 2013:

Q: What is Mordheim?

  • A: It is a tabletop game played with miniatures. Two teams for 15 warriors battle in a ruined city that has been struck by a comet and transformed into an infernal maze of rubble.
  • After each battle your warriors gain experience, gold, injuries and level up. You then buy new weapons, more warriors etc. and fight again.
  • It’s not everybody’s cup of tea, but the people who like it tend to get extremely hooked.

Q: Do I need the old Mordheim rulebook from 1999?

  • A: No. The old printed rulebook is outdated and replaced by an internet .pdf called “The Living Rulebook”.
  • But even the “Living” Rulebook (which is no longer updated) is outdated in the eyes of many players and there are other, newer, versions of the game that are freely available, such as Heroheim or Coreheim.

Q: Do I need the old Mordheim boxed game?

  • A: Again the answer is no. The box doesn’t really contain anything other than the aforementioned obsolete print rulebook, some cheap-ass cardboard buildings, old  Free Company-sprues and old Night Runner-sprues. Those plastic designs are 14+ old and have long been surpassed by other products on the market.

Q: What is the difference between Mordheim, Coreheim, Heroheim, and HeimHeim?

  • In 1999 Games Workshop released the skirmish game Mordheim.
  • In 2004 they stopped supporting it.
  • 2008 saw the release of the Coreheim ruleset, which has grown and become well-known.

But many players do not like Coreheim because it:

  • Is too concerned with balance and does not have enough soul.
  • Deviated too much from classic Warhammer rules.

Q: Do I need the official Mordheim miniatures?

  • A: No. Any generically-themed fantasy miniatures will do. The contemporary range for Warhammer Fantasy Battle can also be sued.

Q: What will I need then?

  • A: You will need only 15-20 models per side. These models do not have to be from Games Workshop, as other firms produce models of comparable quality and at half price.
  • However, the big challenge for your group is to get enough terrain to make the ruined city.
  • Here is a simple tutorial on how to make ruined building for less than £5.

Mordheim: Witch Hunter Rebalance Pack 2013

Witch Hunters Special Rules

Hooded Hunters
At the start of each of your turns (not opponent’s), any two members of your warband with the ‘Hooded Hunter’ rule
may exchange places on the tabletop.
* Neither warrior may be engaged in Close Combat for this to occur.
* Only one such exchange can be made per turn.
* Cannot involve warriors that are out of action or have not been deployed yet.
* Cannot involve warriors that are knocked down, fleeing or stunned.

Witch Hunters Special Equipment

Brazier Iron 5gc rare 5+
Same as Club but attacks are Flaming.
Wielder cannot hide.

Great Brazier Iron 10gc rare 5+
Same as Great Club but attacks are Flaming.
Wielder cannot hide.

Sigmarite Relic 10gc rare 8+
Wearer has a 6+ ward save against the effects of hostile spells. (Not Prayers.)

Sigmarite Hammer 10gc rare 10+
Same as Club but with additional +1 to critical wounds vs. Undead, Ghouls, Mutants and Daemons.

Sigmarite Great Hammer 20gc rare 10+
Same as Great Club but with additional +1 Strength vs. Undead, Ghouls, Mutants and Daemons.

Witch Hunters Special Skills

Absolute Faith
4+ ward save vs. enemy spells. Not Prayers.

Fanatical
Immune to Fear and All Alone.

Utter Determination
Warrior may fight back in Close Combat even while knocked down. Always strikes last while knocked down.

No Retreat – No Surrender!
Rout Threshold increased to 5 as long as this warrior is still on the tabletop.

Righteous Fury (Witch Hunters)
Warrior hates all members of Skaven, Possessed, and Undead warbands. (NOT Hired Swords in those warbands.)
Warrior also hates Wizards, if he did not do so already.

Warband List

1 Witch Hunter Captain 60gc
Combat [V]; Shooting [V]; Academic [V]; Strength [V]; Speed [V]; Special [V]
Starting XP: 20
Race: Human
M4 WS4 BS4 S3 T3 W1 I4 A1 Ld8
Hates Wizards
Hooded Hunter

0-1 Warrior Priest 35gc
Starting XP: 8
Race: Human
Combat [V]; Shooting [-]; Academic [V]; Strength [V]; Speed [-]; Special [V]
M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7
Priest: Starts with 1 Spell.

0-3 Witch Hunters 27gc
Combat [V]; Shooting [V]; Academic [V]; Strength [-]; Speed [V]; Special [V]
Starting XP: 8
Race: Human
4 3 3 3 3 1 4 1 7
Hates Wizards
Hooded Hunter

Zealots 15gc
Starting XP: 0
Race: Human
M4 WS2 BS2 S3 T3 W1 I3 A1 Ld6
Hates Wizards

0-5 Flagellants 30gc
M4 WS2 BS2 S3 T3 W1 I3 A2 Ld6
Immune to Fear and All Alone

0-5 Warhounds 30gc
M6 WS4 BS- S4 T3 W1 I4 A1 Ld5
Animals (Cannot Climb, Cannot Hide, Flee 3D6”, Cannot use the Leader’s Ld, Cannot Capture Scenario Objectives, Fight Unarmed, No Promotion.)

0-5 Cloaked Brothers 27gc
Starting XP: 8
Race: Human
M4 WS3 BS3 S3 T3 W1 I4 A1 Ld7
Hooded Hunters

Weapons Lists

Witch Hunter Captain, Witch Hunter, Cloaked Brother Weapons List
Hand Weapon (Dagger/ Club/ Axe/ Sword)
Brazier Iron
Great Weapon (Club/ Axe/ Sword)
Great Brazier Iron

Pistol
Crossbow Pistol
Crossbow

Light Armour
Heavy Armour
Buckler
Helmet
(NB: No Shield.)

Warrior Priest Weapons List
Hand Weapon (Club)
Sigmarite Hammer
Brazier Iron
Great Weapon (Club)
Great Brazier Iron
Sigmarite Great Hammer

Sling

Light Armour
Heavy Armour
Shield
Helmet

Flagellant Weapons List
Great Weapon (Club)
Great Brazier Iron
Sigmarite Great Hammer
Flail

Sling

(No Armour Options)

Zealot Weapons List
Hand Weapon (Dagger/ Club/ Axe/ Sword)
Brazier Iron
Great Weapon (Club/ Axe/ Sword)
Great Brazier Iron
Spear

Short Bow
Bow

Light Armour
Shield
Helmet

Mordheim: Mercenaries Warband Rebalance Pack 2013

REIKLANDERS SPECIAL RULES

* Captain has Leader range 12″
* Champions start with +1 Ld and the Leader ability (Range 6″)
* All humans is the warband have racial max Ld upped to 10 (rather than the normal 9)
* Marksmen suffer no -1 to hit for Long Range.
* All humans in the warband may re-roll failed rally tests. (NOT including Hired Swords.)

REIKLAND SPECIAL EQUIPMENT

Full Plate Armour 60gc rare 10+
Save: 4+
Initiative Penalty: -2

Sigmarite Relic 10gc rare 8+
Wearer has a 6+ ward save against the effects of hostile spells. (Not Prayers.)

MIDDENHEIMERS

* Captain and Champions start with +1 Strength
* Captains and Champions the warband have racial max Strength upped to 5 (rather than the normal 4)
* War Cries: State Troops cause Fear the turn they charge (this makes them immune to fear themselves). They lose this ability while wearing Helmets.
* Drakwald Arrows: Shots from bows of (any kind) fired by any member of the warband have +1 S vs. animals and beastmen. (NOT including Hired Swords.)
* Youngbloods also have access to Strength skills.

MIDDENHEIM SPECIAL EQUIPMENT

White Wolf Hammer 15gc rare 10+
Same as Great Club but with additional +1 Strength vs. Animals and Beastmen.

Wolf Pelt Cloak 10gc rare 10+
6+ armour save vs. unarmed attacks (Ghouls, Animals, etc.).

MARIENBURGERS

* Captains and Champions start with +1 Initiative.
* All heroes in the warband always have +1 to rarity rolls (including henchmen promoted to heroes but NOT including hired swords).
* Champions have access to all five basic skill lists.
* -10gc from the Hire Fee of any Hired Swords they want to hire
* -15gc to buy any item that costs 45gc or more.

MARIENBURG SPECIAL EQUIPMENT

SILK HAT & PLUMES 10gc rare 9+
Wearer gains an additional +1 XP each time he takes an enemy out of action in close combat or with a shot from a pistol.
If owner is taken out of action, Silk hat & plumes are automatically lost.

FREETRADER RING 25gc rare 10+
When warrior is deployed, roll a D6:
(1-3) Warrior is affected by Crimson Shade this turn.
(4-6) One of warrior’s weapons, of your choice, is poisoned this battle.

MERCENARIES WARBAND LIST

1 Mercenary Captain 60gc
Starting XP: 18
Combat [V]; Shooting [V]; Academic [V]; Strength [V]; Speed [V]
Race: Human
M4 WS4 BS4 S3 T3 W1 I4 A1 Ld8
Leader (6″)

0-2 Champions 35gc
Starting XP: 8
Combat [V]; Shooting [V]; Academic [-]; Strength [V]; Speed [-]
Race: Human
M4 WS4 BS3 S3 T3 W1 I3 A1 Ld7
(No Special Rules.)

0-2 Youngbloods 15gc
Starting XP: 0
Combat [V]; Shooting [V]; Academic [-]; Strength [-]; Speed [V]
Race: Human
M4 WS2 BS2 S3 T3 W1 I3 A1 Ld6
(No Special Rules.)

Free Company 25gc
Starting XP: 6
Race: Human
M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7
(No Special Rules.)

0-7 Marksmen 25gc
Starting XP: 6
Race: Human
M4 WS3 BS3 S3 T3 W1 I3 A1 Ld7
(No Special Rules.)

0-5 State Troops 27gc
Starting XP: 8
Race: Human
M4 WS4 BS3 S3 T3 W1 I3 A1 Ld7
(No Special Rules.)

0-5 Halflings 15gc
Starting XP: 0
Race: Halfling
M4 WS2 BS4 S2 T2 W1 I4 A1 Ld5
Dodge: Ranged: All enemy shooting has an additional -1 to hit this warrior. (NOT spells/prayers).

WEAPONS LISTS

Captain, Champion, Youngblood, State Troops
Hand Weapon (Dagger/ Club/ Axe/ Sword)
Great Weapon (Club/ Axe/ Sword)
Morning Star
Spear
Halberd

Bow
Crossbow
Pistol
Handgun
Throwing Axes (* Middenheim only)
Throwing Knives (* Marienburg only)

Light Armour
Heavy Armour
Shield
Buckler
Helmet

Free Company
Hand Weapon (Dagger/ Club/ Axe/ Sword)
Great Weapon (Club/ Axe/ Sword)
Spear

Short Bow
Bow
Pistol
Javelins (* Marienburg only)

Light Armour
Shield
Buckler
Helmet

Marksmen
Hand Weapon (Dagger/ Club/ Axe/ Sword)

Bow
Long Bow
Crossbow
Handgun
Long Rifle
Blunderbuss

Light Armour
Helmet

Halflings
Hand Weapon (Dagger/ Club/ Axe/ Sword)
Great Weapon (Club/ Axe/ Sword)

Short Bow
Sling

Light Armour
Shield
Buckler
Helmet

Mordheim: Weapons Rebalance Pack 2013

CLOSE COMBAT WEAPONS

Dagger 1gc
Strength Penalty: -1 S
NB: No free Daggers.

Club 3gc
Concussive: Any enemy taken an unsaved wound from a Club is reduced to Initiative 1 until the end of the next Close Combat phase.

Axe 5gc
Armour Piercing (1): Additional -1 to enemy armour save.

Gromril Axe 20gc rare 11+
Armour Piercing (2).

Sword 7gc
Parry: If warrior has double WS or more, he may force his opponent to re-roll 1 successful roll to hit each turn.
Can only parry 1 roll each turn.
Cannot parry attacks that are double or more his own S.

Ithilmar Sword 20gc rare 11+
+1 Initiative when determining strike order.
Parry (See Sword.)

Great Club 10gc
Concussive (See Club)
+2 S in all rounds of combat
Always strike last
Two-handed

Great Axe 10gc
Armour Piercing (1) (See Axe)
+1 to all rolls on the Critical Wound chart
+2 S in all rounds of combat
Always strike last
Two-handed

Gromril Great Axe 50gc rare 11+
Ignores Enemy Armour Saves.
+1 to all rolls on the Critical Wound chart
+2 S in all rounds of combat
Always strike last
Two-handed

Great Sword 15gc
Sweep Aside: Enemies cannot use the ‘Strike First’ ability of Spears and Halberds against this warrior.
+2 S in all rounds of combat
Always strike last
Two-handed

Ithilmar Great Sword 50gc 11+
Parry (See Sword)
Sweep Aside: Enemies cannot use the ‘Strike First’ ability of Spears and Halberds against this warrior.
+2 S in all rounds of combat
(Does not have ‘Always strike last’)
Two-handed

Morning Star 10gc
Concussive first round of combat (See Club)
+1 S first round of combat
Only Shield in off hand. (Not Buckler.)

Flail 10gc
Concussive first round of combat (See Club)
+2 S first round of combat
Two-handed

Spear 5gc
Strike First in first round of combat
Only shield in off-hand. (Not Buckler.)

Halberd 15gc
Strike First in first round of combat
+1 S in all rounds of combat
Two-handed

ARMOUR

Light Armour 10gc
Save: 6+

Heavy Armour 25gc
Save: 5+
Initiative Penalty: -1

Helmet 10gc
4+ save vs. Being Stunned. If succesful, treat as Knock Down instead.
4+ save vs. Concussion effects. (See Club.)

Shield 5gc
Save 6+ (or 5+ with Hand Weapon)

Buckler 5gc
Save 6+ if combined with Hand Weapon. Otherwise no save.
Wielder gains Parry (see Sword – his WS must still be double or more his opponent’s).
If he already has Parry, he may re-roll 1 failed armour save roll each turn.
No effect against attacks that completely negate this warrior’s armour save.

Ithilmar Heavy Armour 50gc rare 11+
Save: 5+
No Initiative Penalty

Gromril Heavy Armour 90gc rare 11+
Save 4+
Initiative Penalty: -1

SHOOTING

Sling 3gc
Range: 18″
Strength: 2
Cannot be Poisoned
Quick to Fire: No -1 for Moving and Shooting

Short Bow 3gc
Range: 18″
Strength: 3

Bow 5gc
Range: 24″
Strength: 3

Long Bow 10gc
Range: 30″
Strength: 3

Crossbow 25gc
Range: 30″
Strength: 4
Move or Fire

Javelins 10gc rare 7+
Range: 12″
Strength: 3
No Penalties for Long Range
Quick to Fire: No -1 for Moving and Shooting

Throwing Stars / Knives 5gc rare 6+
Range: 6″
Strength: 2
Multiple Shots x2
Assault: May run and fire.
No Penalties for Long Range

Throwing Axes 10gc rare 6+
Range: 6″
Strength: 4
Armour Piercing (1)
Assault: May run and fire.
No Penalties for Long Range

Crossbow Pistol 10gc rare 8+
Range: 6″
Strength: 3
No Penalties for Long Range
Assault: May run and fire.
Quick to Fire: No -1 for Moving and Shooting
Multiple Shots x2 if armed with two of these

BLACKPOWDER SHOOTING

ALL BLACKPOWDER WEAPONS
* Cannot be poisoned.
* Misfire whenever they roll a natural 1 to hit.

Handgun 30gc rare 8+
Range: 24″
Strength: 4
Armour Piercing (1)
+1 to Injury Rolls.
Move or Fire.

Long Rifle 50gc rare 11+
Same as Handgun but with Range: 36″
May also re-roll natural 1s on the misfire and critical hit charts.

Blunderbuss 25gc rare 8+
Range: Flame Template
Strength: 3
Assault: May run and fire.
Fire only once per battle.
May fire so that friendly warriors are also hit.

Pistol 15gc rare8+
Range: 6″
Strength: 4
Armour Piercing (1)
No Penalties for Long Range
Assault: May run and fire.
Multiple Shots x2 if armed with two of these

Duelling Pistol 30gc rare 10+
Same as Pistol but may re-roll natural 1s on the misfire and critical hit charts.

Kommentar til ‘Den indbildt syge’

Kommentar til ‘Den indbildt syge’

Las os nu sige, at Joachim B. Olsen skulle læse det indlæg igennem med en overstregningstusch. Der er næppe noget, som han ville være uenig i, ud over det rent semantiske spørgsmål om ordet ‘fattigdom.’ I det hele taget, så bliver det nok svært at finde en borgerlig politiker, som er uenig. Det illustrerer desværre faren i konservatisme uden liberalisme: Hvad velfæren angår, så føler man sig hverken ideologisk kaldet til at træde på speederen (socialisme) eller på bremsen (liberalisme), og således ender man i at træde rundt i en række meta-politiske appeller a la “vi skal løse problemerne ved at løse dem” ;”blive bedre ved at blive bedre” ; “skabe frihed i stærke fællesskaber” ; “frisætte den stærke uden at knægte den svage” og så videre. Jeg vil selvfølgelig også gerne “blive bedre ved at blive bedre,” men alt i alt så tror jeg nu, at en lille smule brugerbetaling vil have en langt større effekt.

Hvor er de røde på Facebook?

Af Pernille Sørensen, cand.mag.

For nylig skete det igen. En af rød bloks politikere (Anna Mee Allerslev, RV) loggede ind på Facebook og gjorde i en statusopdatering udfald mod en politiker fra blå blok (Rasmus Jarlov, K). Den røde politiker fik hurtigt et svar fra den blå – et svar, som var både kontant og sagligt. Men Allerslev – der ellers er kendt for at lovprise begrebet dialog – ulejligede sig ikke med at svare Jarlov. Den blå politiker praktiserede tovejskommunikation – den røde praktiserede envejskommunikation.

At mere og mere af den politiske debat rykker ind på Facebook, er en kontroversiel udvikling, som ikke alle synes om. Men uanset om man synes om denne udvikling, så er den dog et uomtvisteligt faktum. Facebook er stor del af nutidens mediebillede, og hele tv-indslag og avisartikler er blevet til på baggrund af Facebook-debatter.

Hvad angår debatten på Facebook, så har både jeg og andre lagt mærke til en asymmetri i udviklingen: Hos blå debattører kan alle, som har en Facebook-konto, komme ind i varmen, lufte deres argumenter og få svar fra hovedpersonen selv. Her er tale om dagsordenssættende debattører som Anders Samuelsen (LA), Christopher Arzrouni (Børsen), Martin Ågerup (CEPOS), Jacob Mchangama (CEPOS), Rasmus Jarlov (K), Ole Birk Olesen (LA), Mie Harder (CEPOS), m.fl. Alle svarer på kritiske kommentarer fra såvel høj som lav.

Men sådan er det ikke med de røde. Jeg har aktivt ledt efter de røde modstykker til ovennævnte debattører. Røde debattører, som ikke blot bruger Facebook til envejskommunikation, men som tager debatten med deres kritikere og ikke er for fine til at give den jævne mand svar på tiltale, og jeg har ikke været i stand til at tænke på en eneste debattør i den røde lejr, som bruger sin Facebook på denne måde. Jeg har også forhørt mig hos både røde og blå Facebook-brugere, og ingen af de adspurgte har kunnet nævne én eneste rød debattør, som på samme måde tager debatten på Facebook.

Jeg snakker ikke om de politikere og debattører, som måske blot har skrevet sig op til en Facebook-konto, men som ikke bruger den aktivt, eller som ikke bruger den til politiske formål: Jeg snakker om politikere, som løbende og aktivt bruger Facebook til at gøre udfald for deres politik, men som undgår at tage de debatter, som de selv er med til at starte. Her er tale om debattører som Zenia Mee Allerslev (RV), Jonas Dahl (SF), Christian Madsen (SF), Kristian Madsen (Politiken), Kristian Weise (CEVEA), Jens Jonatan Steen (CEVEA), Helle Thorning (S), Mette Frederiksen (S), Dan Jørgensen (S), Lars Aslan Rasmussen (S), og mange flere. Den eneste røde politikere og meningsdannere, jeg kender til, som er villige til at svare deres kritikere, er forholdsvis perifære debattører såsom Neil Stenbæk Blom (byrådsmedlem, SF).

Særligt grelle blandt disse eksempler er Helle Thorning-Schmidt, Mette Frederiksen, Dan Jørgensen, og Lars Aslan Rasmussen, som alle har slettet og fjernet saglige kommentarer fra menige brugere, der tilhørte både blå og rød blok. De undlod ikke kun at tage debatten: De slettede simpelthen de kritiske spørgsmål og udelukkede de kritiske vælgere fra deres profiler.

Selvfølgelig skal man slette og udelukke de folk, som er usaglige. Og selvfølgelig findes der også blå debattører, som ikke gider tage debatten på Facebook. Der er, når man skuer ud over landskabet og ikke kan findes en eneste rød debattør, som tager debatten, at man må undre sig.

Spørgsmålet står således tilbage: Er der noget særligt ’blåt’ ved debatten på Facebook som gør, at de røde ikke vil deltage? Er der noget ved det at omgive sig med almindelige mennesker og svare på deres spørgsmål, som er utiltalende for de røde?

Derrida on Sartre

Derrida: “He [Sartre] played a major role for me [in my youth]. A model that I have since judged to be nefarious and catastrophic, but that I love; no doubt as what I had to love, and I always love what I have loved; it’s very simple.”

Interviewer: “Nefarious and catastrophic! That’s a bit strong; you’ll have to explain…”

Derrida: “Do you think we should keep that or cut it? Okay. First of all, I repeat, Sartre no doubt, well, guided me, as he did so many others at the time … thanks to him but especially against him, I read Husserl, Heidegger, Blanchot, and others. … What must a society such as ours be if a man, who, in his own way, rejected or misunderstood so many theoretical and literary events of his time — let’s say, to go quickly, psychoanalysis, Marxism, structuralism, Joyce, Artaud, Bataille — who accumulated and disseminated incredible misreadings of Heidegger, sometimes of Husserl, could come to dominate the cultural scene to the point of becoming a great popular figure?”

***
Source: Derrida: Points…Interviews 1974-1994 p. 121-122